sh-doorlocks + lockpick (VORP/RSG)

sh-doorlocks + lockpick (VORP/RSG)

$5.99

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## Features

- Dual framework adapter: `VORP` + `RSG` (`auto`/manual mode)

- Custom NUI panel (Doorlocks Ledger)

- Create/edit/delete doors with live sync

- `/addDoor` handgun door select flow

- `/delDoor` quick delete flow (unlocks first, then deletes)

- Access rules:

- jobs + grades

- groups

- gangs

- char IDs

- key item

- Double door sync

- Auto-relock timers

- Police alert hooks (probability + recipient filtering)

- Discord webhook logging

- Lockpick providers:

- `bcc-minigames`

- `lockpick`

- `gum_lockpick`

- `SS-Lockpick`

- `sh-lockpick` (integrated)

## sh-lockpick Integration

- Native provider support with profile mapping

- Configurable via `Config.Lockpick.sh`:

- `defaultProfile`

- `difficultyToProfile`

- `maxDistance`

- `includeMetadata`

- Provider dropdown in UI only shows running providers

## Requirements

- `oxmysql`

- `vorp_core` or `rsg-core`

- Optional lockpick resource(s) based on your setup (`sh-lockpick` recommended)

## Installation

1. Add `sh-doorlocks` to your resources.

2. Run fresh SQL: `sql/install.sql`

3. Configure `config.lua`.

4. Ensure resources:

- `ensure oxmysql`

- `ensure sh-lockpick` (if using this provider)

- `ensure sh-doorlocks`

## Admin Commands

- `/doorlocks` → open admin panel

- `/addDoor` → handgun select + open create form

- `/delDoor` → handgun select + quick delete

## Exports

- `CreateDoor(payload)`

- `UpdateDoor(doorId, patch)`

- `DeleteDoor(doorId)`

- `SetDoorState(doorId, locked, reason?)`

- `GetDoor(doorId)`

- `GetDoors(filter?)`

- `GetNearbyDoor(maxDistance?)`

- `RequestDoorState(doorId)`


CFX Post: https://forum.cfx.re/t/sh-doorlocks-doorlocks-ledger-sh-lockpick/5390167